Obstacles to Cross-platform Gaming

Posted On: August 8, 2006 - 4:17am by Dan Roy

Reader Katelyn Olmstead asked a question in the comments section for Playing Multiple Characters in MMOs across PC, Mobile, and I thought the response warranted its own post. Her question:

I like the idea of being able to play the same game, on multiple platforms, with the character(s) having unique traits based on the platform they come from. What problems do you potentially see in having all the platform creators (Sony, Nintendo, Microsoft, Nokia, etc.) work cooperatively to make this idea a reality? I can easily see how a nice profit can be made from it, but I also wonder where it could go horribly wrong. Your thoughts?

I'm not sure how narrowly you want me to look at the category of platform creators, so I'll include hardware, software, and the carriers. There are lots of potential problems. You could just step through the list of things that need to happen for mobile MMOs to come to the US and connect with existing PC MMOs and just say that each one of them might not happen. Here are some of the problems in no particular order.

Brand Maintenance

The content developers, like Blizzard/Vivendi, might decide that the handsets don't currently provide a sufficiently compelling experience to improve the brand. Blizzard certainly doesn't want players thinking of World of Warcraft as a low-quality title, and they may feel that the current graphical abilities, screen size, input mechanisms, and connectivity are insufficient and would drag down the Warcraft brand.

Ichiro Otobe: When making a Final Fantasy for the mobile, we waited until the technology was ready to do it right. Until the technology could match what was expected of the brand, no Final Fantasy fan would want to play Final Fantasy on a mobile.

Revenue Sharing

Content providers who may be used to charging subscription fees and keeping all of the profit may not adjust well to splitting revenue with carriers.

Disrupting Community

Unless mobile is designed into the game from the very beginning, content providers may feel that adding mobile capability changes the game too much and disrupts the current community. There's certainly precedent for adding character classes, professions, etc. in expansion packs, and I can also see some trepidation because mobile is less well-known.

New Technology

From a technical standpoint, the servers that the content providers have built are made for the kind of connectivity players have from a PC. They would probably have to be reworked to support mobile access. Certainly not impossible, but any new technology is always a risk.

DS and PSP

Nintendo and Sony have invested heavily in their portable gaming hardware, and at the moment that has nothing to do with the cellular network. WiFi could work for a subset of consumers, but I've had enough trouble connecting my DS to local hotspots that I doubt this would become widespread in the near future. Since these two companies are already so heavily invested, there are unlikely to want to step out of the bounds of their platforms. I sincerely doubt we will see Mario on a cell phone, unless that cell phone is made by Nintendo. I've never heard Nintendo talk about anything like that, and I think they would consider it too divergent from their main mission of games. I would like to see something like a Nintendo/Nokia partnership.

Carriers

I don't imagine it would be too hard to get the carriers on board, because what we're proposing is a long-term subscription model. That's exactly what they're looking for. If the PC version of the game has a reasonable number of subscribers, I think it wouldn't be a problem to get good deck placement from the carriers. There is still the problem of the whole purchase experience, though. It may be enough for many people to just see the name World of Warcraft on the deck, but others are going to want screenshots, reviews, a trial period, etc. I think all of that stuff is coming, but it's not here yet.

I'm just scratching the surface here. What other problems can people think of?

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Disruption

Dan Roy   |   August 9, 2006 - 5:39pm

David Edery emailed me the following comment:

It would only "go horribly wrong" if the mobile element actually disrupted
the PC/console element (which will provide the bulk of revenues for the foreseeable future). Therefore, IMO, consideration #1 is making sure mobile
play doesn't somehow upset non-mobile players. That should be easy enough to handle.

Good point, David. I took for granted that it would have to be designed such that nonmobile players didn't feel compelled to pick up the mobile side in order to maintain a level playing field or compelling play experience. Hopefully the mobile piece would be intriguing enough to make longtime PC players curious about mobile, but of course without feeling forced.

Brand Maintenance

Katelyn Olmstead   |   August 8, 2006 - 6:09am

First, thank you for the detailed response. In response to the first potential problem in your list:

The content developers, like Blizzard/Vivendi, might decide that the handsets don't currently provide a sufficiently compelling experience to improve the brand. Blizzard certainly doesn't want players thinking of World of Warcraft as a low-quality title, and they may feel that the current graphical abilities, screen size, input mechanisms, and connectivity are insufficient and would drag down the Warcraft brand.
Do you think it possible that the content developers, such as Blizzard/Vivendi, seeing an increase in interest in cross-platform gaming, may take more of an interest in finding/creating this high-quality technology, and thus lend more assistance (money, staff, etc.) to the platform creator(s), or whoever it may be, to create this "better" technology? I see more benefit and better results coming from a cooperative operation; in which the content developers, platform creators, etc., work together to find and improve the technology. Or do you think they, the content developers, would be more likely to wait for the technology to be developed by others and dropped in their laps, and if so, why? Does the question make sense?

Developers Will Invest in Technology

Dan Roy   |   August 9, 2006 - 5:52pm

That's a very good question. I think the answer is yes, content developers do have an incentive to invest in and influence the development of cross-platform gaming and therefore probably will. However, I think any particular developer is going to have to have a pretty big stake in the market before making an investment. Blizzard is a good example of that. Some of the smaller developers might not have the resources or incentive. On the other hand, it may be a smaller developer that has the more innovative ideas and desire for change. Blizzard may be content with what they have. World of Warcraft does have some new ideas, but for the most part is derivative (but polished).

I think the "technologies" most likely to be influenced by developers are the payment and distribution models. It's hard to see them getting into the hardware side, unless they already have a hand in it (Sony?).